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3rd Year University Collaborative Module

Time scale - January 2nd - February 10th 2023

Team Size - 18 people

White Brick Wall

Role: Game Designer and Project Co-Lead

Responsibilities:

  • Thorough research of racing games and race tracks 

  • Create a GDD on Confluence

  • Make a rule sheet

  • Playtest and iterate based off feedback

  • Track design and blocking out

  • Create a trailer for the game

  • Managing a team of junior designers, regularly communicating with other sectors and overseeing the production pipeline

  • Create mechanic diagrams

Game Trailer

Overview:

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This project enabled me to see a full small scale development pipeline as well as managing the responsibility of communicating between the departments.

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This was my first taste at designing a race track so consequently I have a better grasp of the design elements that go into making tracks tick. For example, after research I discovered chicane curvature is often used to slow traffic, so I designed a dynamically changing obstacle (a leaking bag of treats) which grows throughout the track, which creates that curvature after a moment of high intensity to slow down the gameplay and provide more pacing variety.

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This project also aided in my organisational skills, from regularly holding Design meetings, to communicating with Tech to see the scope viability of Design decisions.

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In addition, overseeing junior designers meant regularly going through their tasks, providing feedback and having calm discussions.

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Track Design process:

1- Research and analyse racing games and real life tracks

2- Produce a rough map and analyse against findings

3- Iterate a cleaner version that can be applied to a plane in Unreal Engine

4- Block out around the plane

5- Iterate again based off internal and external playtesting feedback

   Software used:

  • Photoshop

  • Excel

  • Premier Pro

  • Jira

  • GitHub

  • Unreal Engine 5

  • Confluence

Research summary doc:

Work samples:

Blockout iteration

Level analysis:

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