
BODY DOUBLE - Board Game
2nd Year University Gameplay Applications Project
Time scale - October 2021 - May 2022
Role: Game Designer
Software used:
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Photoshop
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Excel
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Premier Pro
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Microsoft Forms
Responsibilities:
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Research board games
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Create a physical board and cards
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Make a rule sheet
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Playtest and iterate based off feedback
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Create a fully playable board game
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Make a pitch
Game Pitch
How to play
Image gallery

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Overview:
This project enabled me to better understand development pipelines, the importance of playtesting and how to iterate based off that, design theory and to explore how psychology could impact player decisions.
After having researched many board games, I am now aware of how certain mechanics could be implemented in video games and look forwards to exploring more possibilities due to increased design knowledge.
