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Shooting

BODY DOUBLE - Board Game

2nd Year University Gameplay Applications Project

Time scale - October 2021 - May 2022

Role: Game Designer

Software used:

  • Photoshop

  • Excel

  • Premier Pro

  • Microsoft Forms

Responsibilities:

  • Research board games

  • Create a physical board and cards

  • Make a rule sheet

  • Playtest and iterate based off feedback

  • Create a fully playable board game

  • Make a pitch 

Game Pitch

How to play 

Image gallery

Overview:

This project enabled me to better understand development pipelines, the importance of playtesting and how to iterate based off that, design theory and to explore how psychology could impact player decisions.

After having researched many board games, I am now aware of how certain mechanics could be implemented in video games and look forwards to exploring more possibilities due to increased design knowledge.

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